Gather

School trips and youth camps: evening games

On a school trip or youth camp, a big group ends up in the common room each evening, and not everyone is close friends. Good group games include everyone, cope with changing players and don’t need an adult to run them.

  • for 6–12 people

Important for supervisors: Gather needs no account, shows no ads and has no purchases. Teens without the app play in the browser via QR code. Hostel Wi-Fi, however, is often a guest network where devices can’t see each other – test it on the first evening.

Games that fit

How it can go

  1. First evening

    A Quiz Night to settle in – and a test of whether every phone finds the others on the Wi-Fi. Anyone who can’t connect pairs up with someone who can.

  2. Team night

    Say It Different and Cover Word with mixed teams, for example across rooms. That brings together groups that would otherwise stay apart.

  3. The big night

    Village at Night with the whole group, in several rounds back to back beyond twelve. A Sketch Round to wind down ends the evening.

Tips

  • If the hostel Wi-Fi doesn’t work, a supervisor’s own mobile router can help. Try the setup before the trip.
  • Village at Night takes at most twelve players. With bigger groups, let those knocked out of one game go first in the next.
  • In Village at Night, eliminated players see all the roles. Agree beforehand that they won’t give anything away by giggling.

More occasions

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