Gather

Too many or too few players

Every game in Gather has a fixed player count. If it doesn’t fit, the game won’t start and Gather tells you how many players you need – or, with too many, “The room is full.”

Player count per game

Chess, Four in a Row, Nine Men’s Morris, Checkers and Sea Battle: exactly 2.

Corner Chaos and Five Dice: 1–6. Quiz Night: 1–10.

Stack Rush and Rummy: 2–6. Crazy Mau and Little Max: 2–8. Thirty-One: 2–9. Letter Hunt: 2–10.

Sketch Round and Fib Finder: 3–10. Say It Different and Cover Word: 4–12. Village at Night: 5–12, with the Hunter joining from 7.

Too few: let the computer join

In Chess, Stack Rush, Crazy Mau, Four in a Row, Nine Men’s Morris, Checkers, Rummy, Sea Battle, Five Dice, Little Max and Thirty-One, the computer can play along. When starting a new game, choose “Vs. computer” or “With computer opponents” and it fills the empty seats.

In Corner Chaos, “With computer drivers” fills the grid up to 4 karts. Quiz Night and Five Dice also work solo.

The party games – Village at Night, Say It Different, Sketch Round, Letter Hunt, Cover Word and Fib Finder – live on the conversation around the table and have no computer players. You’ll need enough people.

Too many: free up seats

Once the room is full, nobody else can join. On the game table, the host can take someone out with “Remove player” – during a game this counts as resigning. Or switch to a game for more people.