Sea Battle
Each of you hides a fleet on your own phone, then you take turns firing into the other’s sea. A hit earns another shot – so a game can swing in a handful of moves.
- 2 players
- 10–20 min
- ages 7+
- works without a TV
- vs. computer
Be the first to sink all of your opponent's ships.
How it works
- Each player secretly places their fleet on their phone – a random layout is ready to go – and taps “Done”.
- Then you take turns firing at a square in the opponent's sea.
- If you hit, you fire again.
- At the end all ships are revealed.
Good to know
- Ships along the edge are harder to find.
- After a hit, check the neighbouring squares.
On the TV and on your phone
What you see and tap, where and when – step by step:
- Set up a game
- Tap Ready
- Place your fleet
- Confirm
What makes Sea Battle work
- Your fleet stays truly hidden, so cheating is impossible.
- A random layout is ready to go, and you can rearrange it if you like.
- Two players or against the computer, no TV needed.
Pick Sea Battle when two people want a tense guessing duel with a bit of tactics.
Skip it when there are more than two of you or you want pure skill.
Frequently asked questions
Which ships are there in Sea Battle?
Five ships on a 10 × 10 grid: one five, one four, two threes and one two.
Can ships touch each other?
No, not even at the corners. Gather only accepts layouts with at least one empty square between any two ships.
Do you get another shot after a hit?
Yes, you keep firing as long as you hit. Only a miss passes the turn.
Do I have to place my fleet myself?
No, a random layout is ready to go. You can keep it, ask for a new random one or place the ships yourself, then tap “Done”.
What does the TV show in Sea Battle?
Both seas with every shot, hit and sunk ship – but never where the ships are; each player only sees that on their own phone. All ships are revealed at the end.
Can you play Sea Battle without a TV?
Yes. Two phones on the same Wi-Fi are enough, or you play the computer on your own.
Variants and house rules
Gather plays by the rules above. Anything you can set in the app is marked – the rest are agreements you make at the table.
Against the computer setting in Gather
On your own you play the computer, which places its own fleet. Good for getting a feel for how to search after a hit. Choose the computer opponent when you start.
Instant setup setting in Gather
Instead of fiddling for ages, both of you take the random layout that’s already there and tap “Done” straight away. The game starts in seconds and nobody can lean on a favourite setup.
Best of three table agreement
Since luck plays a part in the hunt, only the best of three games decides. Keep the score yourselves; Gather starts each game fresh.
Good for
Sea Battle compared
- Sea Battle or Chess?2 players, pure skill, silent
- Sea Battle or Stack Rush?2–6 players, skill and luck, calm
- Sea Battle or Corner Chaos?1–6 players, mostly skill, very loud
- Sea Battle or Crazy Mau?2–8 players, lots of luck, lively
- Sea Battle or Village at Night?5–12 players, mostly skill, loud
- Sea Battle or Say It Different?4–12 players, mostly skill, very loud
- Sea Battle or Four in a Row?2 players, pure skill, calm
- Sea Battle or Nine Men’s Morris?2 players, pure skill, silent
- Sea Battle or Checkers?2 players, pure skill, silent
- Sea Battle or Rummy?2–6 players, skill and luck, calm
- Sea Battle or Sketch Round?3–10 players, mostly skill, loud
- Sea Battle or Letter Hunt?2–10 players, mostly skill, lively
- Sea Battle or Quiz Night?1–10 players, mostly skill, loud
- Sea Battle or Five Dice?1–6 players, lots of luck, lively
- Sea Battle or Cover Word?4–12 players, mostly skill, loud
- Sea Battle or Fib Finder?3–10 players, mostly skill, loud
- Sea Battle or Little Max?2–8 players, skill and luck, loud
- Sea Battle or Thirty-One?2–9 players, skill and luck, lively
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Nine Men’s Morris
2 players10–20 minworks without a TVTake your opponent's pieces until they have only two left – or can't move anymore.
Checkers
2 players10–25 minworks without a TVCapture all your opponent's pieces or leave them without a move.
Five Dice
1–6 players10–30 minworks without a TVScore the most points on your sheet after 13 turns.
Little Max
2–8 players10–20 minworks without a TVKeep your lives the longest – through clever bluffing and healthy suspicion.