Gather

Checkers or Sea Battle?

Both games come with Gather. Here’s how they differ and when each one fits better.

The key differences

  • Checkers rewards skill more than Sea Battle (pure skill vs. skill and luck).
  • Sea Battle is quicker to learn than Checkers (explained in a minute vs. clear after one round).
  • Sea Battle is louder than Checkers (calm vs. silent).
  • In Sea Battle everyone has secret information on their phone; in Checkers more is out in the open.

At a glance

At a glanceCheckersSea Battle
TypeBoard and dice gamesBoard and dice games
Players2 players2 players
Length of a game10–25 min10–20 min
Ageages 6+ages 7+
Luck or skillpure skillskill and luck
Noise levelsilentcalm
Learning curveclear after one roundexplained in a minute
Interactionyou react to each otheryou react to each other
TVnot needednot needed
Against the computeryesyes
Teamsnono
Bluffingnono
Reading needednono

Which one suits you?

Checkers

Pieces move diagonally, captures are made by jumping, and capturing is compulsory. That rule is what makes it sneaky: use it well and you can lure your opponent into traps.

Pick Checkers when two people want a board duel with more traps than Nine Men’s Morris.

Sea Battle

Each of you hides a fleet on your own phone, then you take turns firing into the other’s sea. A hit earns another shot – so a game can swing in a handful of moves.

Pick Sea Battle when two people want a tense guessing duel with a bit of tactics.

What they have in common

  • Both only work with exactly 2 players.
  • Both are Board and dice games.
  • Both also work without a TV, right on iPhone, iPad or Mac.
  • You can play both against the computer.
  • Both work from age 7.
  • Both come free with Gather and need no account.

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