Gather

Four in a Row or Checkers?

Both games come with Gather. Here’s how they differ and when each one fits better.

The key differences

  • Four in a Row is quicker to learn than Checkers (explained in a minute vs. clear after one round).
  • Four in a Row is over sooner: usually 3–10 minutes, while Checkers takes 10–25 minutes.
  • Four in a Row is louder than Checkers (calm vs. silent).

At a glance

At a glanceFour in a RowCheckers
TypeBoard and dice gamesBoard and dice games
Players2 players2 players
Length of a game3–10 min10–25 min
Ageages 5+ages 6+
Luck or skillpure skillpure skill
Noise levelcalmsilent
Learning curveexplained in a minuteclear after one round
Interactionyou react to each otheryou react to each other
TVnot needednot needed
Against the computeryesyes
Teamsnono
Bluffingnono
Reading needednono

Which one suits you?

Four in a Row

Discs drop into columns, and the first to line up four wins. Any kid gets the rules, yet every game is a small duel of thinking one move ahead.

Pick Four in a Row when two people want a clear-cut duel for a few minutes.

Checkers

Pieces move diagonally, captures are made by jumping, and capturing is compulsory. That rule is what makes it sneaky: use it well and you can lure your opponent into traps.

Pick Checkers when two people want a board duel with more traps than Nine Men’s Morris.

What they have in common

  • Both only work with exactly 2 players.
  • Both are Board and dice games.
  • Both also work without a TV, right on iPhone, iPad or Mac.
  • You can play both against the computer.
  • Both work from age 6.
  • Both come free with Gather and need no account.

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