Gather

Nine Men’s Morris or Checkers?

Both games come with Gather. Here’s how they differ and when each one fits better.

The key differences

  • Nine Men’s Morris is quicker to learn than Checkers (quick to learn vs. clear after one round).

At a glance

At a glanceNine Men’s MorrisCheckers
TypeBoard and dice gamesBoard and dice games
Players2 players2 players
Length of a game10–20 min10–25 min
Ageages 6+ages 6+
Luck or skillpure skillpure skill
Noise levelsilentsilent
Learning curvequick to learnclear after one round
Interactionyou react to each otheryou react to each other
TVnot needednot needed
Against the computeryesyes
Teamsnono
Bluffingnono
Reading needednono

Which one suits you?

Nine Men’s Morris

The old board game with nine pieces each: place, then move, and finally fly. Close a mill and you take one of your opponent’s pieces – and a well-built double mill often decides the game.

Pick Nine Men’s Morris when two people want a calm strategy game that’s settled in about a quarter of an hour.

Checkers

Pieces move diagonally, captures are made by jumping, and capturing is compulsory. That rule is what makes it sneaky: use it well and you can lure your opponent into traps.

Pick Checkers when two people want a board duel with more traps than Nine Men’s Morris.

What they have in common

  • Both only work with exactly 2 players.
  • Both are Board and dice games.
  • Both also work without a TV, right on iPhone, iPad or Mac.
  • You can play both against the computer.
  • Both work from age 6.
  • Both come free with Gather and need no account.

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