Gather

Checkers or Rummy?

Both games come with Gather. Here’s how they differ and when each one fits better.

The key differences

  • From 3 players on, only Rummy works: it goes up to 6 players, Checkers only up to 2.
  • Checkers rewards skill more than Rummy (pure skill vs. skill and luck).
  • Checkers is over sooner: usually 10–25 minutes, while Rummy takes 15–40 minutes.
  • Rummy is louder than Checkers (calm vs. silent).
  • Checkers works from age 6, we recommend Rummy from 9.
  • Checkers has more interaction than Rummy (you react to each other vs. little contact).
  • In Rummy everyone has secret information on their phone; in Checkers more is out in the open.
  • Checkers is one of the Board and dice games, Rummy one of the Card games.

At a glance

At a glanceCheckersRummy
TypeBoard and dice gamesCard games
Players2 players2–6 players
Length of a game10–25 min15–40 min
Ageages 6+ages 9+
Luck or skillpure skillskill and luck
Noise levelsilentcalm
Learning curveclear after one roundclear after one round
Interactionyou react to each otherlittle contact
TVnot needednot needed
Against the computeryesyes
Teamsnono
Bluffingnono
Reading needednono

Which one suits you?

Checkers

Pieces move diagonally, captures are made by jumping, and capturing is compulsory. That rule is what makes it sneaky: use it well and you can lure your opponent into traps.

Pick Checkers when two people want a board duel with more traps than Nine Men’s Morris.

Rummy

Collect sets and runs, lay down at least 30 points to open, then add to the table until your hand is empty. Whoever is still holding cards counts penalty points – and after each round you decide whether to play on or tally up.

Pick Rummy when you want a laid-back card game with some thinking that can fill an evening.

What they have in common

  • Both only work with exactly 2 players.
  • Both also work without a TV, right on iPhone, iPad or Mac.
  • You can play both against the computer.
  • Both come free with Gather and need no account.

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