Gather

Sea Battle or Cover Word?

Both games come with Gather. Here’s how they differ and when each one fits better.

The key differences

  • There’s no player count that suits both – Sea Battle and Cover Word are made for different groups.
  • From 3 players on, only Cover Word works: it goes up to 12 players, Sea Battle only up to 2.
  • Cover Word needs a TV, or an iPad or Mac as the table; Sea Battle also runs on phones alone.
  • Cover Word needs at least 4 players – with fewer people, only Sea Battle works.
  • Cover Word is louder than Sea Battle (loud vs. calm).
  • Only Sea Battle can be played against the computer – Cover Word needs real players.
  • Cover Word has more interaction than Sea Battle (constant debate vs. you react to each other).
  • Cover Word is played in teams; in Sea Battle everyone plays for themselves.

At a glance

At a glanceSea BattleCover Word
TypeBoard and dice gamesParty games
Players2 players4–12 players
Length of a game10–20 min15–30 min
Ageages 7+ages 10+
Luck or skillskill and luckmostly skill
Noise levelcalmloud
Learning curveexplained in a minutequick to learn
Interactionyou react to each otherconstant debate
TVnot neededneeded
Against the computeryesno
Teamsnoyes
Bluffingnono
Reading needednoyes

Which one suits you?

Sea Battle

Each of you hides a fleet on your own phone, then you take turns firing into the other’s sea. A hit earns another shot – so a game can swing in a handful of moves.

Pick Sea Battle when two people want a tense guessing duel with a bit of tactics.

Cover Word

Two teams, 25 words on the TV, and only the clue givers know which belong to whom. One word and one number have to steer their team to several cards – and away from the trap.

Pick Cover Word when there are at least four of you and you enjoy lateral thinking.

What they have in common

  • In both, everyone has secret information on their own phone.
  • Both come free with Gather and need no account.

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