Gather

Five Dice or Cover Word?

Both games come with Gather. Here’s how they differ and when each one fits better.

The key differences

  • From 7 players on, only Cover Word works: it goes up to 12 players, Five Dice only up to 6.
  • Cover Word has more interaction than Five Dice (constant debate vs. everyone on their own).
  • Cover Word needs at least 4 players – with fewer people, only Five Dice works.
  • Cover Word needs a TV, or an iPad or Mac as the table; Five Dice also runs on phones alone.
  • Cover Word rewards skill more than Five Dice (mostly skill vs. lots of luck).
  • Only Five Dice can be played against the computer – Cover Word needs real players.
  • Cover Word is played in teams; in Five Dice everyone plays for themselves.
  • Cover Word is louder than Five Dice (loud vs. lively).

At a glance

At a glanceFive DiceCover Word
TypeBoard and dice gamesParty games
Players1–6 players4–12 players
Length of a game10–30 min15–30 min
Ageages 8+ages 10+
Luck or skilllots of luckmostly skill
Noise levellivelyloud
Learning curvequick to learnquick to learn
Interactioneveryone on their ownconstant debate
TVnot neededneeded
Against the computeryesno
Teamsnoyes
Bluffingnono
Reading needednoyes

Which one suits you?

Five Dice

Five dice, three rolls, thirteen boxes on the score sheet: every turn is a small choice between playing safe and taking a risk. The sheet adds itself up, bonus and extra five-of-a-kinds included.

Pick Five Dice when you want a laid-back dice game where kids can keep up.

Cover Word

Two teams, 25 words on the TV, and only the clue givers know which belong to whom. One word and one number have to steer their team to several cards – and away from the trap.

Pick Cover Word when there are at least four of you and you enjoy lateral thinking.

What they have in common

  • Both work for 4–6 players.
  • Both come free with Gather and need no account.

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