Village at Night or Nine Men’s Morris?
Both games come with Gather. Here’s how they differ and when each one fits better.
The key differences
- There’s no player count that suits both – Village at Night and Nine Men’s Morris are made for different groups.
- From 3 players on, only Village at Night works: it goes up to 12 players, Nine Men’s Morris only up to 2.
- Village at Night needs at least 5 players – with fewer people, only Nine Men’s Morris works.
- Village at Night needs a TV, or an iPad or Mac as the table; Nine Men’s Morris also runs on phones alone.
- Village at Night is louder than Nine Men’s Morris (loud vs. silent).
- Only Nine Men’s Morris can be played against the computer – Village at Night needs real players.
- Village at Night has more interaction than Nine Men’s Morris (constant debate vs. you react to each other).
- Nine Men’s Morris works from age 6, we recommend Village at Night from 10.
At a glance
| At a glance | Village at Night | Nine Men’s Morris |
|---|---|---|
| Type | Party games | Board and dice games |
| Players | 5–12 players | 2 players |
| Length of a game | 15–30 min | 10–20 min |
| Age | ages 10+ | ages 6+ |
| Luck or skill | mostly skill | pure skill |
| Noise level | loud | silent |
| Learning curve | clear after one round | quick to learn |
| Interaction | constant debate | you react to each other |
| TV | needed | not needed |
| Against the computer | no | yes |
| Teams | yes | no |
| Bluffing | yes | no |
| Reading needed | yes | no |
Which one suits you?
Village at Night
A game of hidden roles: at night the wolves strike, by day the village tries to work out who’s lying. The TV narrates, so nobody has to sit out as game master.
Pick Village at Night when there are at least five of you and you enjoy arguing and reading people.
Nine Men’s Morris
The old board game with nine pieces each: place, then move, and finally fly. Close a mill and you take one of your opponent’s pieces – and a well-built double mill often decides the game.
Pick Nine Men’s Morris when two people want a calm strategy game that’s settled in about a quarter of an hour.
What they have in common
- Both come free with Gather and need no account.