Gather

Checkers or Quiz Night?

Both games come with Gather. Here’s how they differ and when each one fits better.

The key differences

  • From 3 players on, only Quiz Night works: it goes up to 10 players, Checkers only up to 2.
  • Quiz Night needs a TV, or an iPad or Mac as the table; Checkers also runs on phones alone.
  • Quiz Night is louder than Checkers (loud vs. silent).
  • Checkers needs at least 2 players – with fewer people, only Quiz Night works.
  • Only Checkers can be played against the computer – Quiz Night needs real players.
  • Quiz Night is quicker to learn than Checkers (explained in a minute vs. clear after one round).
  • Checkers works from age 6, we recommend Quiz Night from 10.
  • Quiz Night is over sooner: usually 5–10 minutes, while Checkers takes 10–25 minutes.

At a glance

At a glanceCheckersQuiz Night
TypeBoard and dice gamesParty games
Players2 players1–10 players
Length of a game10–25 min5–10 min
Ageages 6+ages 10+
Luck or skillpure skillmostly skill
Noise levelsilentloud
Learning curveclear after one roundexplained in a minute
Interactionyou react to each otherlittle contact
TVnot neededneeded
Against the computeryesno
Teamsnono
Bluffingnono
Reading needednoyes

Which one suits you?

Checkers

Pieces move diagonally, captures are made by jumping, and capturing is compulsory. That rule is what makes it sneaky: use it well and you can lure your opponent into traps.

Pick Checkers when two people want a board duel with more traps than Nine Men’s Morris.

Quiz Night

The question on the TV, four big answer buttons on your phone, 20 seconds on the clock. Fast correct answers score more, streaks earn a bonus – and the leaderboard after each question shows who’s catching up.

Pick Quiz Night when you want to test each other’s knowledge in about ten minutes.

What they have in common

  • Both only work with exactly 2 players.
  • Both come free with Gather and need no account.

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