Gather

Checkers or Five Dice?

Both games come with Gather. Here’s how they differ and when each one fits better.

The key differences

  • From 3 players on, only Five Dice works: it goes up to 6 players, Checkers only up to 2.
  • Checkers rewards skill more than Five Dice (pure skill vs. lots of luck).
  • Checkers needs at least 2 players – with fewer people, only Five Dice works.
  • Five Dice is louder than Checkers (lively vs. silent).
  • Checkers has more interaction than Five Dice (you react to each other vs. everyone on their own).
  • Five Dice is quicker to learn than Checkers (quick to learn vs. clear after one round).
  • Checkers works from age 6, we recommend Five Dice from 8.

At a glance

At a glanceCheckersFive Dice
TypeBoard and dice gamesBoard and dice games
Players2 players1–6 players
Length of a game10–25 min10–30 min
Ageages 6+ages 8+
Luck or skillpure skilllots of luck
Noise levelsilentlively
Learning curveclear after one roundquick to learn
Interactionyou react to each othereveryone on their own
TVnot needednot needed
Against the computeryesyes
Teamsnono
Bluffingnono
Reading needednono

Which one suits you?

Checkers

Pieces move diagonally, captures are made by jumping, and capturing is compulsory. That rule is what makes it sneaky: use it well and you can lure your opponent into traps.

Pick Checkers when two people want a board duel with more traps than Nine Men’s Morris.

Five Dice

Five dice, three rolls, thirteen boxes on the score sheet: every turn is a small choice between playing safe and taking a risk. The sheet adds itself up, bonus and extra five-of-a-kinds included.

Pick Five Dice when you want a laid-back dice game where kids can keep up.

What they have in common

  • Both only work with exactly 2 players.
  • Both are Board and dice games.
  • Both also work without a TV, right on iPhone, iPad or Mac.
  • You can play both against the computer.
  • Both come free with Gather and need no account.

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