The key differences
- From 3 players on, only Five Dice works: it goes up to 6 players, Checkers only up to 2.
- Checkers rewards skill more than Five Dice (pure skill vs. lots of luck).
- Checkers needs at least 2 players – with fewer people, only Five Dice works.
- Five Dice is louder than Checkers (lively vs. silent).
- Checkers has more interaction than Five Dice (you react to each other vs. everyone on their own).
- Five Dice is quicker to learn than Checkers (quick to learn vs. clear after one round).
- Checkers works from age 6, we recommend Five Dice from 8.
At a glance
| At a glance | Checkers | Five Dice |
|---|---|---|
| Type | Board and dice games | Board and dice games |
| Players | 2 players | 1–6 players |
| Length of a game | 10–25 min | 10–30 min |
| Age | ages 6+ | ages 8+ |
| Luck or skill | pure skill | lots of luck |
| Noise level | silent | lively |
| Learning curve | clear after one round | quick to learn |
| Interaction | you react to each other | everyone on their own |
| TV | not needed | not needed |
| Against the computer | yes | yes |
| Teams | no | no |
| Bluffing | no | no |
| Reading needed | no | no |
Which one suits you?
Checkers
Pieces move diagonally, captures are made by jumping, and capturing is compulsory. That rule is what makes it sneaky: use it well and you can lure your opponent into traps.
Pick Checkers when two people want a board duel with more traps than Nine Men’s Morris.
Five Dice
Five dice, three rolls, thirteen boxes on the score sheet: every turn is a small choice between playing safe and taking a risk. The sheet adds itself up, bonus and extra five-of-a-kinds included.
Pick Five Dice when you want a laid-back dice game where kids can keep up.
What they have in common
- Both only work with exactly 2 players.
- Both are Board and dice games.
- Both also work without a TV, right on iPhone, iPad or Mac.
- You can play both against the computer.
- Both come free with Gather and need no account.