Gather

Corner Chaos or Checkers?

Both games come with Gather. Here’s how they differ and when each one fits better.

The key differences

  • Corner Chaos is louder than Checkers (very loud vs. silent).
  • From 3 players on, only Corner Chaos works: it goes up to 6 players, Checkers only up to 2.
  • Corner Chaos needs a TV, or an iPad or Mac as the table; Checkers also runs on phones alone.
  • Checkers needs at least 2 players – with fewer people, only Corner Chaos works.
  • Corner Chaos is quicker to learn than Checkers (explained in a minute vs. clear after one round).
  • Corner Chaos is over sooner: usually 3–5 minutes, while Checkers takes 10–25 minutes.
  • Checkers rewards skill more than Corner Chaos (pure skill vs. mostly skill).
  • Corner Chaos is one of the Racing games, Checkers one of the Board and dice games.

At a glance

At a glanceCorner ChaosCheckers
TypeRacing gamesBoard and dice games
Players1–6 players2 players
Length of a game3–5 min10–25 min
Ageages 6+ages 6+
Luck or skillmostly skillpure skill
Noise levelvery loudsilent
Learning curveexplained in a minuteclear after one round
Interactionyou react to each otheryou react to each other
TVneedednot needed
Against the computeryesyes
Teamsnono
Bluffingnono
Reading needednono

Which one suits you?

Corner Chaos

A quick three-lap kart race on the TV, steered by turning your phone sideways like a wheel. Items from boxes – boost, oil slick, shield – keep the drivers at the back in with a chance.

Pick Corner Chaos when things can get loud and fast and you’ve got a TV.

Checkers

Pieces move diagonally, captures are made by jumping, and capturing is compulsory. That rule is what makes it sneaky: use it well and you can lure your opponent into traps.

Pick Checkers when two people want a board duel with more traps than Nine Men’s Morris.

What they have in common

  • Both only work with exactly 2 players.
  • You can play both against the computer.
  • Both work from age 6.
  • Both come free with Gather and need no account.

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