Gather

Checkers or Thirty-One?

Both games come with Gather. Here’s how they differ and when each one fits better.

The key differences

  • From 3 players on, only Thirty-One works: it goes up to 9 players, Checkers only up to 2.
  • Checkers rewards skill more than Thirty-One (pure skill vs. skill and luck).
  • Thirty-One is louder than Checkers (lively vs. silent).
  • Thirty-One is quicker to learn than Checkers (quick to learn vs. clear after one round).
  • Checkers works from age 6, we recommend Thirty-One from 8.
  • In Thirty-One everyone has secret information on their phone; in Checkers more is out in the open.
  • Checkers is one of the Board and dice games, Thirty-One one of the Card games.

At a glance

At a glanceCheckersThirty-One
TypeBoard and dice gamesCard games
Players2 players2–9 players
Length of a game10–25 min10–20 min
Ageages 6+ages 8+
Luck or skillpure skillskill and luck
Noise levelsilentlively
Learning curveclear after one roundquick to learn
Interactionyou react to each otheryou react to each other
TVnot needednot needed
Against the computeryesyes
Teamsnono
Bluffingnono
Reading needednono

Which one suits you?

Checkers

Pieces move diagonally, captures are made by jumping, and capturing is compulsory. That rule is what makes it sneaky: use it well and you can lure your opponent into traps.

Pick Checkers when two people want a board duel with more traps than Nine Men’s Morris.

Thirty-One

Three cards in your hand, three in the middle: swap until one suit gets as close to 31 as you can. Whoever knocks ends the round – and the worst hand then loses a life.

Pick Thirty-One when a bigger group wants a fast card game with a bit of a thrill.

What they have in common

  • Both only work with exactly 2 players.
  • Both also work without a TV, right on iPhone, iPad or Mac.
  • You can play both against the computer.
  • Both come free with Gather and need no account.

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