Checkers or Fib Finder?
Both games come with Gather. Here’s how they differ and when each one fits better.
The key differences
- There’s no player count that suits both – Checkers and Fib Finder are made for different groups.
- From 3 players on, only Fib Finder works: it goes up to 10 players, Checkers only up to 2.
- Fib Finder needs a TV, or an iPad or Mac as the table; Checkers also runs on phones alone.
- Fib Finder is louder than Checkers (loud vs. silent).
- Fib Finder needs at least 3 players – with fewer people, only Checkers works.
- Checkers works from age 6, we recommend Fib Finder from 12.
- Only Checkers can be played against the computer – Fib Finder needs real players.
- Checkers rewards skill more than Fib Finder (pure skill vs. mostly skill).
At a glance
| At a glance | Checkers | Fib Finder |
|---|---|---|
| Type | Board and dice games | Party games |
| Players | 2 players | 3–10 players |
| Length of a game | 10–25 min | 12–20 min |
| Age | ages 6+ | ages 12+ |
| Luck or skill | pure skill | mostly skill |
| Noise level | silent | loud |
| Learning curve | clear after one round | quick to learn |
| Interaction | you react to each other | lots of back and forth |
| TV | not needed | needed |
| Against the computer | yes | no |
| Teams | no | no |
| Bluffing | no | yes |
| Reading needed | no | yes |
Which one suits you?
Checkers
Pieces move diagonally, captures are made by jumping, and capturing is compulsory. That rule is what makes it sneaky: use it well and you can lure your opponent into traps.
Pick Checkers when two people want a board duel with more traps than Nine Men’s Morris.
Fib Finder
A baffling question with a blank, and everyone makes up a believable wrong answer. Then all the answers appear side by side with the truth: spot the real one and you score – fool others and you score too.
Pick Fib Finder when you love spinning a tale and know each other well enough to fool one another.
What they have in common
- Both come free with Gather and need no account.