Gather

Sketch Round or Five Dice?

Both games come with Gather. Here’s how they differ and when each one fits better.

The key differences

  • From 7 players on, only Sketch Round works: it goes up to 10 players, Five Dice only up to 6.
  • Sketch Round needs a TV, or an iPad or Mac as the table; Five Dice also runs on phones alone.
  • Sketch Round needs at least 3 players – with fewer people, only Five Dice works.
  • Sketch Round has more interaction than Five Dice (lots of back and forth vs. everyone on their own).
  • Sketch Round rewards skill more than Five Dice (mostly skill vs. lots of luck).
  • Only Five Dice can be played against the computer – Sketch Round needs real players.
  • Sketch Round is louder than Five Dice (loud vs. lively).
  • Sketch Round is over sooner: usually 10–20 minutes, while Five Dice takes 10–30 minutes.

At a glance

At a glanceSketch RoundFive Dice
TypeParty gamesBoard and dice games
Players3–10 players1–6 players
Length of a game10–20 min10–30 min
Ageages 7+ages 8+
Luck or skillmostly skilllots of luck
Noise levelloudlively
Learning curveexplained in a minutequick to learn
Interactionlots of back and fortheveryone on their own
TVneedednot needed
Against the computernoyes
Teamsnono
Bluffingnono
Reading neededyesno

Which one suits you?

Sketch Round

One person draws on their phone while everyone else watches the picture appear live on the TV and types a guess. Faster correct guesses score more – and the worst drawings tend to be the funniest.

Pick Sketch Round when three to ten people are gathered around a TV and like to laugh.

Five Dice

Five dice, three rolls, thirteen boxes on the score sheet: every turn is a small choice between playing safe and taking a risk. The sheet adds itself up, bonus and extra five-of-a-kinds included.

Pick Five Dice when you want a laid-back dice game where kids can keep up.

What they have in common

  • Both work for 3–6 players.
  • Both work from age 8.
  • Both come free with Gather and need no account.

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